Already for the third time in a row, the GIS Lab will give students the opportunity to work with cutting-edge mixed reality in Fall 2019.
Using the Hololens from Microsoft, the aim of the course is to develop a geo-related application that makes use of the unique capabilities of the Hololens
and incorporates both real-world objects as well as virtual ones.
Take a look at the projects from previous years on this website, and sign up via mystudies or the Vorlesungsverzeichnis! As usual, we will invite selected partners for an introductory lecture at the beginning of the semester, and we'll have a larger event towards the end where researchers, practicioners, families and friends can try out the applications.
We are very happy to announce that Hasret Gümgümcü and Daniel Laumer won this year's
Esri Switzerland Young Scholar Award as well as the OpenData Student Award with their application UrbanX developed during the GIS Lab! You can find
more details on the
Esri blog. They have also received a lot of attention from the OpenData community on
The students of the GIS Lab 2018 created three awesome Hololens applications. You can
watch their videos by clicking on the images:
The next GIS Lab will take place in fall semester 2019. Stay tuned!
Daniel Laumer had the chance to present his and Hasret Gümgümcü's excellent mixed reality application
UrbanX at the "AR/VR/MR: BIM - Digital Construction" MeetUp together with Christian Sailer.
Take a look at their presentation here:
Spatial, temporal, and open data plays a central role in our lab. Our students come up with new ways to interact with such data, and build useful applications for a wide range of people.
We explore how physical and geographical items can be transformed into three-dimensional, interactive, and holographic objects, letting us build immersive and novel systems.
As the borders between reality and virtuality begin to blur on Microsoft HoloLens©, interaction with geographic features becomes natural, opening new forms of interaction.
In 2017, our topics revolved around the Microsoft HoloLens©. The students
and developed applications for geospatial real world tasks that incorporate
Gamification elements. The goal was to transform physical, geographical items into
three-dimensional, interactive, and holographic objects.
The outcome of these projects can be experienced as immersive applications. To tackle the problems, users need their gestures and voices to place, move, create and delete virtual geographical features on and around real world objects.
In 2015 and 2016, Open Data was at the center of our efforts. As more and more public agencies
and private companies start to make data extracts available for use in research and industry,
a wealth of interesting new concepts and applications start to appear.
Developing geogames, informative applications and fitness and health apps, the students of the GIS lab became acquainted with searching and processing Open Data in various formats, and transforming it into useful applications and products.